@threlte/extras
<PointsMaterial>
An extended THREE.PointsMaterial
that renders antialiased round dots.
<script lang="ts">
import { Canvas } from '@threlte/core'
import Scene from './Scene.svelte'
</script>
<div>
<Canvas>
<Scene />
</Canvas>
</div>
<style>
div {
height: 100%;
}
</style>
<script lang="ts">
import { T } from '@threlte/core'
import { useGltf, PointsMaterial, OrbitControls, Grid } from '@threlte/extras'
import { Vector3 } from 'three'
const gltf = useGltf('/models/pointcloud_plant_in_a_pot.glb')
</script>
<T.PerspectiveCamera
makeDefault
position={[1, 1, 2]}
>
<OrbitControls autoRotate />
</T.PerspectiveCamera>
{#await gltf then result}
<T.Points rotation.x={-Math.PI / 2}>
<T is={result.nodes.Object_2.geometry} />
<PointsMaterial
size={0.05}
vertexColors
toneMapped={false}
/>
</T.Points>
{/await}
<Grid
position.y={-0.5}
infiniteGrid
cellColor="#fff"
sectionColor="#fff"
cellSize={0.25}
fadeDistance={2}
type="circular"
fadeOrigin={new Vector3()}
/>
Potted plant by Federica Girola.
Usage
<script lang="ts">
import { T } from '@threlte/core'
import { PointsMaterial } from '@threlte/extras'
</script>
<T.Points>
<T.BufferGeometry />
<PointsMaterial />
</T.Points>
Component Signature
<PointsMaterial>
extends
<T.PointsMaterial>
and supports all its props, snippets, bindings and events.