@threlte/extras
<Sky>
This component adds a Three.js Sky
object to the scene, renders that on-demand to a cubemap which is assigned to the default scene as the environment map.
<script lang="ts">
import { Pane, Slider, Checkbox, Button, Folder } from 'svelte-tweakpane-ui'
import { Canvas } from '@threlte/core'
import { Sky } from '@threlte/extras'
import { spring } from 'svelte/motion'
import Scene from './Scene.svelte'
const presets = {
sunset: {
turbidity: 10,
rayleigh: 3,
azimuth: 180,
elevation: 0.5,
mieCoefficient: 0.005,
mieDirectionalG: 0.7,
exposure: 0.37
},
noon: {
turbidity: 0.65,
rayleigh: 0.17,
azimuth: 180,
elevation: 85,
mieCoefficient: 0.013,
mieDirectionalG: 0.7,
exposure: 1
},
afternoon: {
turbidity: 4.78,
rayleigh: 0.3,
azimuth: 180,
elevation: 30,
mieCoefficient: 0.002,
mieDirectionalG: 0.86,
exposure: 0.65
},
night: {
turbidity: 20,
rayleigh: 0.57,
azimuth: 180,
elevation: -5,
mieCoefficient: 0.038,
mieDirectionalG: 0,
exposure: 0.26
}
}
const springValues = spring(presets.sunset, {
damping: 0.95,
precision: 0.0001,
stiffness: 0.05
})
let setEnvironment = true
let turbidity = presets.sunset.turbidity
let rayleigh = presets.sunset.rayleigh
let azimuth = presets.sunset.azimuth
let elevation = presets.sunset.elevation
let mieCoefficient = presets.sunset.mieCoefficient
let mieDirectionalG = presets.sunset.mieDirectionalG
let exposure = presets.sunset.exposure
const applyPreset = (preset: keyof typeof presets) => {
turbidity = presets[preset].turbidity
rayleigh = presets[preset].rayleigh
azimuth = presets[preset].azimuth
elevation = presets[preset].elevation
mieCoefficient = presets[preset].mieCoefficient
mieDirectionalG = presets[preset].mieDirectionalG
exposure = presets[preset].exposure
}
$: {
springValues.set({
turbidity: turbidity,
rayleigh: rayleigh,
azimuth: azimuth,
elevation: elevation,
mieCoefficient: mieCoefficient,
mieDirectionalG: mieDirectionalG,
exposure: exposure
})
}
</script>
<Pane
title="Sky"
position="fixed"
>
<Checkbox
bind:value={setEnvironment}
label="Set Environment"
/>
<Slider
bind:value={turbidity}
label="Turbidity"
min={0}
max={20}
/>
<Slider
bind:value={rayleigh}
label="Rayleigh"
min={0}
max={4}
/>
<Slider
bind:value={azimuth}
label="Azimuth"
min={-180}
max={180}
/>
<Slider
bind:value={elevation}
label="Elevation"
min={-5}
max={90}
/>
<Slider
bind:value={mieCoefficient}
label="Mie Coefficient"
min={0}
max={0.1}
/>
<Slider
bind:value={mieDirectionalG}
label="Mie Directional G"
min={0}
max={1}
/>
<Slider
bind:value={exposure}
label="Exposure"
min={0}
max={2}
/>
<Folder title="Presets">
<Button
title="Noon"
on:click={() => {
applyPreset('noon')
}}
/>
<Button
title="Afternoon"
on:click={() => {
applyPreset('afternoon')
}}
/>
<Button
title="Sunset"
on:click={() => {
applyPreset('sunset')
}}
/>
<Button
title="Night"
on:click={() => {
applyPreset('night')
}}
/>
</Folder>
</Pane>
<div>
<Canvas>
<Sky
{setEnvironment}
turbidity={$springValues.turbidity}
rayleigh={$springValues.rayleigh}
azimuth={$springValues.azimuth}
elevation={$springValues.elevation}
mieCoefficient={$springValues.mieCoefficient}
mieDirectionalG={$springValues.mieDirectionalG}
/>
<Scene exposure={$springValues.exposure} />
</Canvas>
</div>
<style>
div {
height: 100%;
}
</style>
<script lang="ts">
import { T, useThrelte } from '@threlte/core'
import { Grid, OrbitControls } from '@threlte/extras'
import { SphereGeometry } from 'three'
import { DEG2RAD } from 'three/src/math/MathUtils.js'
export let exposure = 1
const { renderer, invalidate } = useThrelte()
$: {
renderer.toneMappingExposure = exposure
invalidate()
}
const sphereGeo = new SphereGeometry(2.5, 32, 32)
</script>
<T.PerspectiveCamera
position={[0, 7, 18]}
fov={60}
near={1}
far={20000}
makeDefault
>
<OrbitControls
enableZoom={true}
maxPolarAngle={85 * DEG2RAD}
enableDamping
target={[0, 2.5, 0]}
/>
</T.PerspectiveCamera>
<T.Mesh
castShadow
position.x={3}
position.y={2.5}
>
<T is={sphereGeo} />
<T.MeshStandardMaterial
roughness={0.1}
metalness={1}
/>
</T.Mesh>
<T.Mesh
position.x={-3}
castShadow
position.y={2.5}
>
<T is={sphereGeo} />
<T.MeshStandardMaterial />
</T.Mesh>
<Grid
cellColor="white"
sectionColor="white"
/>
Usage
<script lang="ts">
import { T, Canvas } from '@threlte/core'
import { Sky } from '@threlte/extras'
</script>
<Canvas>
<Sky elevation={0.5} />
<T.PerspectiveCamera
makeDefault
position={[0, 3, 18]}
fov={60}
on:create={({ ref }) => {
ref.lookAt(0, 0, 0)
}}
/>
</Canvas>
Environment
By default, this component will render the sky to the scene environment. This can be disabled by setting the setEnvironment
prop to false
.
<Sky setEnvironment={false} />
Performance
The <Sky>
component will only re-render the cubemap when the properties change.