@threlte/rapier
useRapier
This hook provides access to the underlying RAPIER.World
as well as the means to add and remove colliders and rigid bodies from the events system.
<script>
import { useRapier } from '@threlte/rapier'
const { world } = useRapier()
const noGravity = () => (world.gravity = { x: 0, y: 0, z: 0 })
const normalGravity = () => (world.gravity = { x: 0, y: 9.81, z: 0 })
</script>
Types
// type RapierContext
const {
rapier, // RAPIER
world, // RAPIER.World
colliderObjects, // Map<number, Object3D<Event>>
rigidBodyObjects, //Map<number, Object3D<Event>>
rigidBodyEventDispatchers, //RigidBodyEventDispatchers
colliderEventDispatchers, //ColliderEventDispatchers
addColliderToContext, // (collider: Collider, object: Object3D<Event>, eventDispatcher: ColliderEventDispatcher) => void
removeColliderFromContext, // (collider: Collider) => void
addRigidBodyToContext, // (rigidBody: RigidBody, object: Object3D<Event>, eventDispatcher: RigidBodyEventDispatcher) => void
removeRigidBodyFromContext // (rigidBody: RigidBody) => void
} = useRapier()