@threlte/rapier
<Debug>
Use the Debug component to see live representations of all colliders in a scene.
<Canvas>
<World>
<Debug />
<RigidBody>
<AutoColliders>
<Mesh
{geometry}
{material}
/>
</AutoColliders>
</RigidBody>
</World>
</Canvas>
Component Signature
<Debug>
extends
<T.LineBasicMaterial>
and supports all its props, slot props, bindings and events.