Basic Vehicle Controller
This recipe helps you get started with a basic vehicle controller.
The car has a
<RigidBody> component for the body to which four axles are attached with either a
RevoluteImpulseJoint for the steered wheels or a
FixedImpulseJoint for the unsteered back wheels.
Each wheel is attached to an axle with a
RevoluteImpulseJoint and the back wheels are configured to be a motor.
To increase the decoupling of joint rigid bodies, the solver iterations are increased by a factor of 100.
The car can be controlled with the WASD keys. The spacebar activates the handbreak.
<RigidBody> components can be used to make objects more or less vulnerable to impacts of the car.
- Experiment with front wheel drive or all wheel drive (property
- Play around with the
massproperties of the colliders
- Make an all wheel steered vehicle
- Increase or decrease the power output of the wheel motors
- Change the motor model from
ForceBased(you will need to adapt the power output)
- Experiment with different wheel collider shapes
- Increase or decrease the scale of the car
- Move the axles and observe the maneuverability