1. @threlte/rapier
  2. Attractor



An attractor simulates a source of gravity. Any rigid-body within range will be "pulled" toward the attractor's center.

The force applied to rigid-bodies within range is calculated differently, depending on the gravityType.

Basic Example



Github View Source Code


NPM View Package

Gravity Types

Static (Default)

Static gravity means that the same force (strength) is applied on all rigid-bodies within range, regardless of distance.


Linear gravity means that force is calculated as strength * distance / range. That means the force applied increases as a rigid-body moves closer to the attractor's center.


Newtonian gravity uses the traditional method of calculating gravitational force (F = GMm/r^2) and as such force is calculated as gravitationalConstant * mass1 * mass2 / Math.pow(distance, 2).

  • gravitationalConstant defaults to 6.673e-11 but you can provide your own
  • mass1 here is the "mass" of the Attractor, which is just the strength property
  • mass2 is the mass of the rigid-body at the time of calculation. Note that rigid-bodies with colliders will use the mass provided to the collider. This is not a value you can control from the attractor, only from wherever you're creating rigid-body components in the scene.
  • distance is the distance between the attractor and rigid-body at the time of calculation


The <Debug /> component will activate a wireframe helper to visualize the attractor's range.


// optional
position: Position | undefined = undefined
strength: number = 1
range: number = 10
gravityType: "static" | "linear" | "newtonian"
gravitationalConstant: number = 6.673e-11