@threlte/core
PointLight
This module is deprecated. You can still use it but it will be removed in the future. Please
consider using
<T>
/<Three>
instead.
Please read the update notice.
A light that gets emitted from a single point in all directions. A common use case for this is to replicate the light emitted from a bare lightbulb.
This light can cast shadows.
Example
<script>
import { PointLight } from '@threlte/core'
</script>
<PointLight position={{ x: 3, y: 3 }} />
Properties
// optional
position: Position | undefined = undefined
scale: Scale | undefined = undefined
rotation: Rotation | undefined = undefined
lookAt: LookAt | undefined = undefined
viewportAware: boolean = false
receiveShadow: boolean | undefined = undefined
frustumCulled: boolean | undefined = undefined
renderOrder: number | undefined = undefined
visible: boolean | undefined = undefined
dispose: boolean | undefined = undefined
userData: Record<string, any> | undefined = undefined
color: THREE.ColorRepresentation | undefined = undefined
intensity: number | undefined = undefined
distance: number | undefined = undefined
decay: number | undefined = undefined
power: number | undefined = undefined
shadow:
| boolean
| {
mapSize?: [number, number]
camera?: { near?: number; far?: number }
bias?: number
radius?: number
}
| undefined = undefined
Bindings
inViewport: boolean
light: THREE.PointLight
Events
viewportenter: undefined
viewportleave: undefined