@threlte/core
PerspectiveCamera
This module is deprecated. You can still use it but it will be removed in the future. Please
consider using
<T>
/<Three>
instead.
Please read the update notice.
A camera that uses perspective projection.
This projection mode is designed to mimic the way the human eye sees. It is the most common projection mode used for rendering a 3D scene.
Example
<script>
import { PerspectiveCamera } from '@threlte/core'
</script>
<PerspectiveCamera fov={60} position={{ x: 3, y: 3, z: 3 }} lookAt={{ x: 0, y: 0, z: 0 }} />
Properties
// optional
position: Position | undefined = undefined
scale: Scale | undefined = undefined
rotation: Rotation | undefined = undefined
lookAt: LookAt | undefined = undefined
viewportAware: boolean = false
castShadow: boolean | undefined = undefined
receiveShadow: boolean | undefined = undefined
frustumCulled: boolean | undefined = undefined
renderOrder: number | undefined = undefined
visible: boolean | undefined = undefined
dispose: boolean | undefined = undefined
userData: Record<string, any> | undefined = undefined
useCamera: boolean = true
near: number = undefined
far: number = undefined
fov: number = undefined
Bindings
inViewport: boolean
camera: THREE.PerspectiveCamera
Events
viewportenter: undefined
viewportleave: undefined