@threlte/core
AudioInstance
This module is deprecated. You can still use it but it will be removed in the future. Please
consider using
<T>
/<Three>
instead.
Please read the update notice.
This component lets you use any manually instantiated object that extends THREE.Audio
in threlte.
Example
<script>
import { AudioInstance, useAudioListener } from '@threlte/core'
import { Audio } from 'three'
export let buffer: AudioBuffer
const { listener } = useAudioListener()
const audio = new Audio(listener)
audio.setBuffer(buffer)
</script>
<AudioInstance {audio} />
Properties
// required
audio: THREE.Audio | THREE.PositionalAudio
// optional
viewportAware: boolean = false
position: Position | undefined = undefined
scale: Scale | undefined = undefined
rotation: Rotation | undefined = undefined
lookAt: LookAt | undefined = undefined
castShadow: boolean | undefined = undefined
receiveShadow: boolean | undefined = undefined
frustumCulled: boolean | undefined = undefined
renderOrder: number | undefined = undefined
visible: boolean | undefined = undefined
dispose: boolean | undefined = undefined
userData: Record<string, any> | undefined = undefined
autoplay: boolean | undefined = undefined
detune: number | undefined = undefined
source: string | AudioBuffer | HTMLMediaElement | AudioBufferSourceNode | MediaStream | undefined = undefined
volume: number | undefined = undefined
loop: boolean | undefined = undefined
filters: BiquadFilterNode[] | BiquadFilterNode | undefined = undefined
playbackRate: number | undefined = undefined
id: string | undefined = undefined
Bindings
inViewport: boolean
play: (delay?: number) => Promise<THREE.Audio | THREE.PositionalAudio>
pause: () => THREE.Audio | THREE.PositionalAudio
stop: () => THREE.Audio | THREE.PositionalAudio
Events
viewportenter: undefined
viewportleave: undefined
load: AudioBuffer
progress: ProgressEvent<EventTarget>
error: ErrorEvent