@threlte/core
AmbientLight
This module is deprecated. You can still use it but it will be removed in the future. Please
consider using
<T>
/<Three>
instead.
Please read the update notice.
This light globally illuminates all objects in the scene equally. This light cannot be used to cast shadows as it does not have a direction.
Example
<script>
import { AmbientLight } from '@threlte/core'
</script>
<AmbientLight color={0xd7681c} intensity={0.3} />
Properties
// optional
position: Position | undefined = undefined
scale: Scale | undefined = undefined
rotation: Rotation | undefined = undefined
lookAt: LookAt | undefined = undefined
viewportAware: boolean = false
castShadow: boolean | undefined = undefined
receiveShadow: boolean | undefined = undefined
frustumCulled: boolean | undefined = undefined
renderOrder: number | undefined = undefined
visible: boolean | undefined = undefined
dispose: boolean | undefined = undefined
userData: Record<string, any> | undefined = undefined
color: THREE.ColorRepresentation | undefined = undefined
intensity: number | undefined = undefined
Bindings
inViewport: boolean
light: THREE.AmbientLight
Events
viewportenter: undefined
viewportleave: undefined